Guide layers make it easy to keep the layout of your movie consistent, or to trace images, drawings, or other materials from which you want to develop an item. When employed as Motion Guides, you can use Guide layers to create the complex motion of a frame-by-frame animation with the ease of a tweened animation. So use them as much as you want. Using Guide layers for layout Guide layers are great when you need a little help drawing in Flash.
Use them as guides for your layout, as aids for drawing a complex graphic, or for anything else that you might need. As shown below, Guide layers are marked with unique icons next to the layer name. Guide layers have unique icons next to the layer name. Shown here is a guided Movie Clip together with its motion path. Note that the motion path is static.
This composite screen shot shows how you can choose Guide from the contextual menu, or set the type to Guide in the Layer Properties dialog. Motion Guides You already know how to move an item from point A to point B. This is when tweening along a path comes in handy. Motion tweening along a path requires a Motion Guide layer, which defines the path.
One or more guided layers that follow the path accompany this Motion Guide layer. An item and its motion path shows below. Moving items along a path is simple! Just use a Motion Guide. For multiple as shown guided items, use multiple Guide layers. Organizational Guides An empty Guide layer can be used to organize multiple layers of related content for better timeline organization.
It can also be used as a repository for custom strokes and fills. To use a Guide layer for organizational purposes:. Flash Interview Questions. Flash Practice Tests. IT Skills. Management Skills. Communication Skills. Business Skills. Digital Marketing Skills. Human Resources Skills. Health Care Skills. Finance Skills. All Courses. All Practice Tests. Flash Tutorial. Also, you can use to guide the motion of classic tween animations on other layers.
For more information, see Guide layers and Create classic tween motion along a path. Guided layers are layers associated with a guide layer. The objects on the guided layer can be arranged or animated along the strokes on the guide layer.
Guided layers can contain static artwork and classic tweens, but not motion tweens. Motion Tween layers contain objects animated with motion tweens. For more information, see About tweened animation. Armature layers contain objects with inverse kinematics bones attached. For more information, see Using the Bone Tool for inverse kinematics animation.
Normal, Mask, Masked, and Guide layers can contain motion tweens or inverse kinematic bones. When these items are present in one of these layers, there are limitations to the types of content that can be added to the layer. For more information, see Motion tweens and Using the Bone Tool for inverse kinematics animation. When you create a layer, it appears above the selected layer. The newly added layer becomes the active layer.
Click the new layer button at the bottom of the timeline. The new folder appears above the layer or folder you selected. Click the new folder icon at the bottom of the Timeline.
Layer folders organize your workflow by letting you place layers in a tree structure. To see the layers a folder contains without affecting which layers are visible on the Stage, expand or collapse the folder. Folders can contain both layers and other folders, allowing you to organize layers in much the same way you organize files on your computer. The layer controls in the timeline affect all layers within a folder. For example, locking a layer folder locks all layers within that folder.
By default, Animate assigns names to new layers by the order in which they are created: Layer 1, Layer 2, and so on. To better reflect their contents, rename layers. Right-click Windows or Control-click Macintosh the name of the layer or folder and select Properties from the context menu. Enter the new name in the Name box and click OK. To select non-contiguous layers or folders, Control-click Windows or Command-click Macintosh their names in the Timeline.
To replace the exact number of copied frames on the target timeline, use the Paste and Overwrite Frames option. Select frames and copy. Right-click the frame on which you want to paste and select Paste and Overwrite Frames.
The pasted frames overwrite the exact number of frames on the timeline. To select the entire folder, collapse the folder click the triangle to the left of the folder name in the Timeline and click the folder name. To lock a layer or folder, click in the lock column to the right of the name. To unlock the layer or folder, click in the Lock column again. To lock all layers and folders, click the padlock icon.
To unlock all layers and folders, click it again. You can copy entire layers and layer folders in the timeline and paste them into the same timeline or separate timelines. Any type of layer can be copied. Select one or more layers in the timeline by clicking the layer name. You can also right-click the layers and choose Copy Layers or Cut Layers from the context menu. In the timeline you want to paste into, select the layer immediately below where you want the pasted layers to be inserted.
The layers appear in the timeline above the layer you selected. If you have a layer folder selected, the pasted layers appear inside the folder. To place a layer into a mask or guide layer, you must first select a layer under that mask or guide and then paste. You cannot paste either a mask, guide, or folder layer underneath a mask or guide layer. Select those layers whose properties you want to modify, right-click, and select Properties.
A red X next to the name of a layer or folder in the timeline indicates that a layer or folder is hidden. In the publish settings, you can choose whether hidden layers are included when you publish a SWF file.
To hide a layer or folder, click in the Eye column to the right of the layer or folder name in the timeline. To show the layer or folder, click in it again. To hide all the layers and folders in the timeline, click the eye icon. To show all layers and folders, click it again. To distinguish which layer an object belongs to, display all objects on a layer as colored outlines.
To turn off outline display, click in it again. To display objects on all layers as outlines, click the outline icon. To turn off outline display on all layers, click it again. Right-click Windows or Control-click Macintosh the layer name and select Properties from the context menu. A red X next to the name of a layer or folder in the Timeline indicates that a layer or folder is hidden. In Animate, with Advanced Layers mode, all layers in timeline are published as symbols.
Advanced layers mode allows you to access the following features:. Advanced Layers mode is enabled by default. After applying the changes, click Make default to preserve current setting for the subsequent documents and across Animate sessions.
While accessing these symbols using script in Animate, you have to call them using layer as an object. For example, when you are not using advanced layers, you can directly access a symbol using a script similar to the following sample:. But, when you use advanced layers, you can access the symbol only through a layer by using a script similar to the following sample:.
The following illustration depicts how you can access a symbol using script with advanced layers and without advanced layers.
The size of your published animation projects can increase when you use advanced layers in Animate. If you find any issues while accessing camera or layer depth features, check if the advanced layers is ON. If it is disabled, enable it to get expected behavior. The filters and color effects used to be applicable only to movie clips. With the advanced layers, filters and color effects can now be applied to a selective frame s , which in turn applies to all its content including shapes, drawing objects, graphic symbols, and so on.
Layer effects can also be tweened using classic, shape, and IK tweens across frames. You can apply layer effects on individual or on multiple frames by selecting desired frames.
You can also apply layer effects on all the frames of layer by selecting the entire layer. Layer effects can also be applied on symbol's timeline such as movie clip and graphic symbol and across all the scenes. Layer effects can be applied only when Advanced Layers mode is ON.
You may have to enable Advanced Layers mode explicitly for files to use this functionality. To add filters on a particular frame, first select the frame. Properties Inspector panel loads the frame specific properties. When you add filters on frames, the Property Inspector appears as shown in the following screenshot. You can set the properties for each of the filters as per your requirement and apply them at a frame level.
Tweening is applicable for all the frame filters. Layer effects are supported only on ActionScript 3 document type. Motion tween and camera layers do not support layer effects. To apply color effect on a particular frame, first select the frame. Property Inspector panel loads the frame specific properties.
Choose any of the desired color property from Property Inspector panel. To apply blend modes on a particular frame, first select the frame and choose a blending mode listed under Display section of the Frame Properties panel.
When you apply blending on layers or frames, it gets applied to all of its contents including shapes, drawing objects, and graphic symbols. All objects on one layer blend with objects on another layer according to the blending mode applied to that frame. For more information on blend modes, see Applying blend modes.
As an Animator, you can place the layers in different planes of 2D animation creating an illusion of depth. You can dynamically change depths of layers from Layer Depth panel. As shown in the above screenshot, the layer depth values are displayed next to each layer name for a given frame. Each layer is represented with unique colored lines in layer depth panel. You can view the colors representing each of the layers in timeline. You can also increase or decrease the depth of objects in each layer by moving the multi-colored lines up or down.
You can use the camera on multi-plane layers to create a parallax effect or to zoom into the content on a plane. You can also lock the camera on a specific layer, or apply camera effects at runtime using interactive APIs. For more information, see Creating parallax effect with camera and layer depth. You can change layer depth of objects without affecting the size and position of objects. To use maintain size functionality, click the Maintain size button at the upper-right corner of the Layer Depth panel.
You can also introduce camera on objects at runtime and apply effects by using camera APIs. For more information, see Using interactive camera at runtime. You can manage the layers at runtime by using APIs.
For example, at runtime when you want to introduce an extra layer in the animation or decrease the depth of one of the layers in the animation. Animate allows you to parent one layer to another. As an animation designer or a game designer, you can speed up your animation time as you can control movements of different parts of a character more easily.
Layer parenting view requires the Advanced layers to be enabled. By default, Advanced layers is switched ON for new files. You can enable layer parenting view by clicking the hierarchy symbol icon at the top-right corner of timeline. In parenting view, when you drag layer 1 over to layer 2, then layer 1 becomes the child of the parent layer 2. The object on the child layer inherits the position and rotation of the object on the parent layer apart from carrying its own properties.
So, when you move or rotate the parent, the child also moves or rotates along with the parent. You can create multiple parent-child relationships to create a hierarchy. You can connect one layer to another layer, by clicking on the layer handle color head and dragging it over the other layer. Alternatively, you can click anywhere on the horizontal rectangular space adjacent to layer name and drag it over the other layer. You can also use single click on any layer and choose the parent layer for it from the pop-up list.
A parent-child connection establishes between the two layers as soon as you release the click and drag action. The left most color head in the layer parenting view hierarchy represents the parent. The parent-child hierarchy moves from left to right.
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